VertexLitGeneric
{
$baseTexture "models\props_vehicles/zacecar"
$surfaceprop metal
$model 1
$phong 1
$phongboost 15
$phongexponent 60
$phongfresnelranges "[.5 1 1]"
$basemapalphaphongmask 1
$basemapalphaenvmapmask 1
$envmap env_cubemap
$envmapfresnel 1
$envmapFresnelMinMaxExp "[0 1 4]"
}
